![]() ![]() which are the most important things to validate before starting development. ![]() This level of fidelity is great for trying variations on layouts, placement of individual controls, different icon metaphors, etc. ![]() This is why on the GNOME design team we use a simplified style somewhere between a wireframe and a mockup, where sizes and metrics are mostly pixel-perfect, but UI visuals are not. can be made to look very close to how they’ll look in the implemented version with relatively little effort. However, things like spacing, border radii, button styling, etc. Doing that would make mockups very hard to edit and keep in sync as the stylesheet evolves. This doesn’t mean mockups need to recreate every gradient and highlight from the GTK stylesheet. Left: The initial mockup drawn in Inkscape, right: Screenshot of the real app as a sketch on paper) but before starting implementation, it’s good to check what your layout will look like with real UI elements. ![]() What’s in a Mockup?Īfter you’ve designed the basic structure of your app (e.g. I recommend having a look at that other blog post before jumping into this one, as it will give you some background on the basic design patterns and show step by step how we got to this layout. I’ve re-drawn some of the sketches from my last app design blog post with just the parts we’ll need for this tutorial. In this tutorial we’ll pick up the Read It Later example from previous tutorials again, and draw some mockups in Inkscape from scratch.īefore we start, let’s look at the sketches we’re going to base this on. I’ve written about designing GNOME apps at a high level before, but not about the actual process of drawing UI mockups the way we do on the GNOME design team. ![]()
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